1. Introduction

This miniHOWTO is about how to get the OpenGL/GLX Linux QuakeWorld client compiled and working on systems with standard OpenGL hardware acceleration support.

This procedure was developed while struggling to get glqwcl.glx to work on a system with Linux Slackware 7.0 (2.2.16), XFree86 4.0.1, a GeForce 256 DDR video card, and NVIDIA's 0.9-4 MesaGL drop-in replacement lib/driver (libGL.so.1.0.4).

1.1. New Versions of this Document

The lastest version of this mini-HOWTO can be found at:

http://www.linuxdoc.org/HOWTO/mini/LinuxGL-QuakeWorld-mini-HOWTO/

If you'd like a ready to compile distribution of QuakeWorld that has this HOWTO's procedures performed on it already, then you can download it at:

http://www.comptechnews.com/~reaster/index.html#games

1.2. Copyright Information

This document is copyrighted (c) 2000 Robert B. Easter and is distributed under the terms of the Linux Documentation Project (LDP) license, stated below.

Unless otherwise stated, Linux HOWTO documents are copyrighted by their respective authors. Linux HOWTO documents may be reproduced and distributed in whole or in part, in any medium physical or electronic, as long as this copyright notice is retained on all copies. Commercial redistribution is allowed and encouraged; however, the author would like to be notified of any such distributions.

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In short, we wish to promote dissemination of this information through as many channels as possible. However, we do wish to retain copyright on the HOWTO documents, and would like to be notified of any plans to redistribute the HOWTOs.

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1.3. Disclaimer

No liability for the contents of this documents can be accepted. Use the concepts, examples and other content at your own risk.

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